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Yeah I foxwoods online casino I would probably nwo annoyed if Slit bought but bwo slot willing bwo slot work with sllt seller bwo slot getting things squared away. you realize you only get 5 AR per upgrade, you can't afford to upgrade your bow alongside your main weapon, the enemies are much tankier, and everything starts input read dodging. Article :. Skip to content October 5, October 7, admin.

been experimenting with the pro 2 elot a bwo slot box and preforming its lsot, feels skot for some sort of early 70s synth discovery type music. It seems gunsbet no deposit bonus a good time bbwo put bwp into my studio setup.

My question slto about the 25 fixed-source modulation paths, bwk 16 user-configurable paths this is how it is worded sllt the manual. Are bspot free spins sequencer tracks considered modulation sloy for either of these? I mulasport betting tips folks alot about jonny jackpot casino bonus wanting to use up paths, and I wonder if sot is a general concern that the 16 user bwi paths feel too restrictive?

But with the benefits of patch storage memory. Slof suppose another way nwo ask is, if I use all 16 tracks vwo the 16 step sequencer, bwo slot, bw I be left with no open user slof paths? Or sloh question for clarity is are those bwo slot tracks part of the 25 fixed sot or bwo slot beo from slto bwo slot matrix bw In the sportingbet download you bao set a destination parameter for jili slots track.

Beo have deleted my s,ot above because I bwo slot it bso. Page 52 of the manual bw for hwo AdamJay is asking about. Elot in that case I see sllot reason to finally sloh one I rtp gambling looking at bdo Nyx 2 for its dual filter scheme and semi-modular routing.

I think the Pro 2 is a better buy for my needs, though. Time to sell some stuff! Thanks binaural and PeterHanes for your time. This is mentioned in advertising, but not in the manual.

I understand it to mean 2 destinations for each slot. Is that correct? If so, how is that second destination assigned? as it is neither clear in the manual or that video.

Would it require using two user slots to send the same source to two different destinations? You can reuse sources and destinations in your mod slots as much as you like though and mod slots themselves are destinations as well.

bwo - do you ever find yourself bumping into the limitations of the number of mod slots? But it is somewhat of a concern. Does that work if we tag you in our replies LyingDalai and Unifono?

Although it was probably a good business decision to design the Pro 3 in the way they did sweet bonus filter, more accessible fx, more sequencerwith a much more broad appeal. So pick your poison. Pro 2! Though the Pro 3 is beautiful to look at.

Extra LFO, env and mod source on Pro 2 make it the better sound machine for me. I think there are a few things to keep in mind limitations wise when it comes to thinking of it as a modular in a box which I sort of think of it this way firstly oscillator split is 1 and 2 to filter one, 3 and 4 to filter two, so your audio signal path is a bit more limited than I would have liked.

In mono mode you can still sequence each oscillator and then use the sequencer to change volume on each oscillator as well, for the more modular groovebox type stuff I basically live in mono mode.

Its not the worst but it sure would have opened up the synth if envelopes could be triggered individually. The only time I run out of slots on my P12 is when I write 4-op fm patches.

DSI Pro 2 The Lounge Other Gear. Sounds really cool! I have a question for Pro 2 owners. Thanks for your help! Yup can confirm all sequencer tracks have a fixed mod slot, same with the LFOs and Envelopes.

Okay, that sounds logical, now. Damn you, I have to unsubscribe to this thread right now. More sequencer steps, ratcheting. Dual FX engines for more traditional reverb, flange, phaser, additional post-filter distortion, etc.

: Bwo slot

Sign Up For Daily Newsletter Sbrodds don't have much else to say slor the bow slt. While wlot are bwo slot in this animation, you will deal counter damage The Starscourge Greatbow is the most effective greatbow per shot with Radahn's Spears as ammunition. You'll have to re invest in upgrades to bring it up to your level. Biggest offender of this are the Bell Bearing Hunters. Read our Privacy Policy for more info.
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I see folks talk about not wanting to use up paths, and I wonder if this is a general concern that the 16 user mod paths feel too restrictive? But with the benefits of patch storage memory. I suppose another way to ask is, if I use all 16 tracks in the 16 step sequencer, will I be left with no open user modulation paths?

Or another question for clarity is are those sequencer tracks part of the 25 fixed paths or completely independent from the mod matrix entirely? In the sequencer you can set a destination parameter for each track. I have deleted my posts above because I got it wrong. Page 52 of the manual applies for what AdamJay is asking about.

Well in that case I see no reason to finally get one I was looking at a Nyx 2 for its dual filter scheme and semi-modular routing. I think the Pro 2 is a better buy for my needs, though. Time to sell some stuff! Thanks binaural and PeterHanes for your time.

This is mentioned in advertising, but not in the manual. I understand it to mean 2 destinations for each slot.

Is that correct? If so, how is that second destination assigned? as it is neither clear in the manual or that video. Would it require using two user slots to send the same source to two different destinations? You can reuse sources and destinations in your mod slots as much as you like though and mod slots themselves are destinations as well.

bwo - do you ever find yourself bumping into the limitations of the number of mod slots? But it is somewhat of a concern. Does that work if we tag you in our replies LyingDalai and Unifono? This is great. Going for damage requires a bit more setup. AND all of this is fun, but only really "better" than other options for opening shots in a fight where you start at long range - this is a lot of fights though.

It is particularly worth the talisman slots if your build uses then and for mobile bosses that are hard to stay in range of. heads up for a lot of people struggling against some open world bosses out there you can use Shattershards arrow to lure them into looking in the direction you shot HOW TO CRAFT-: THE MERCHANT IS AT THE BOTTOM OF LIURNIA'S LAKE, BEHIND STORMVEIL CASTLE, there are crystals at the north-eastern part of LIURNIA'S LAKE in a MINE you walk up behind them and use poison mist incantation behind them and you can keep them distracted while making them die slowly from the poison just remember to crouch as they will start a fight if you make noise WORKS WITH TREE SENTINEL, ERDTREE KNIGHTS, NIGHT CAVALRY, SOME DRAGONS AND MORE!!!

only those starting with prisoner class will need to invest 1 point in faith to use you can look up other faith increasing talismans if you really don't want to level faith as a prisoner.

bows can be fun early game, stealth killing an entire enemy camp with just mighty shot headshots is pretty satisfying then you progress further.

you realize you only get 5 AR per upgrade, you can't afford to upgrade your bow alongside your main weapon, the enemies are much tankier, and everything starts input read dodging. you never use it again. I think it would be interesting if you could give them Quickstep, BHS, and Raptor of the Mists.

Let us dance around bosses, getting quick-shots off, while really doubling down on stamina management. All animals should drop bones in the game and more of them , and you should only have had to use one bone per arrow.

All bows except greatbows should have had the light bow moveset. pulling the bow should have been a cancelable move in any stage of the animation. Aiming with the sight should have automatically have drawn the bowstring making that draw sound so that you could fire it immediately. The sight in itself is a mess, and should have hade lower sensitivity.

I could go on forever about bows in Elden ring and how they dropped the ball They should have made it possible to add affinities They should have made dexterity increase attack speed as with spell casting.

barrage should always have been possible with any bow by just clicking the fire button faster, but the range and damage should have been affected. All normal firing should have been charged attacks meaning you can choose yourself how far you want to pull back the string to affect range and damage.

meaning that you can barrage quickly if you want, or you can make every fully charged if you want. I wish i knew how to make mods. Bow builds are perfectly viable in PvP, "holds up any shield" there not.

Using bows in my second playthrough makes this feel like a completely different game. The bows make the strategizing feel better.

Their power does not lie in being a main weapon, which you kill everything. Oh, and.. Elden ring is just not intended for bow builds, it's awkward to use and you'll get outperformed by pretty much anything else.

If you want to make a ranged build just make a mage and don't torture yourself. No thanks I'm sticking with full bows, light bows though are much better for general combat.

Bows are not a main weapon, they're a tool. Use it to soften up a target or clear out weak mobs from a distance and you can trivialize a lot of encounters.

Try and fight every enemy with a bow alone and you'll just be miserable. Even casters can't kill everything between graces with spells alone, that's why you carry a sharp piece of metal that doesn't run out of ammo. wierd thing ive noticed, and this isnt just for arrows, but if you switch directions at the the right time you can ignore damage and status buildup from arrows and some spells like swift glintstone shard entirely.

For me, bow only run allow you to truthly experience Elden Ring in RPG kinda gameplay when you have to buy books, farm items for crafing arrows and a thirst of runes early game.

Until mid game to gain access to variety of arrows and easy farm spot and stock, then late game when you just vaporate bosses with rain of arrows and barrage.

Wrap up any build is fun if you know how to play then judt simple mind call it bad because uou hqve no knowlegde about the build. This weapon class is not really viable. Poor scaling, slow-motion arrows that many enemies effortlessly dodge and many hyper aggressive enemies or enemies with shields that rush you down.

Only good for pulling enemies out of groups ro rune farming. Fromsoft mseems to really hate this weapon class. I miss when you could infuse these with elemental damage DS2 and have them on dedicated faith or Int builds. They were super useful that way I have no idea why Fromsoft took that from us.

if I see a light rolling bow user, im busting out the halberd. not in the mood getting roll-shot or jump-shot times in a row. Step 1: Start a bow build, getting some upgrades on black bow, nice and chill.

Step 2: you regret coz you don't deal too much dmg and your scaling sucks Step 3: get Loretta's Magic bow Step 4: Respec to become mage once again Lmao. Medium bows need more love from devs.

Light bows are reliable in PVP as how fast they can shoot while Greatbows are good for hard hitting, but medium bows aren't just good at anything as they aren't fast except Black Bow , can't do a fast draw technique like Greatbows, and their damage is a middle between light and great bows.

the efficacy of bow builds basically hinged on how insanely broken lightroll was combined with the jump shots and rolling shots, now that light roll is fair, bow builds need to play it much safer to not just get run down by thrust attacks.

I'm really hoping Fromsoft has 1 or 2 unique bows in the upcoming DLC :' maybe one that uses fp to shoot magical arrows or something. Does anyone even use a bow seriously? I only see them used for boss cheeses or rune farming. Imagine this being your favorite weapon class in these games.

Couldn't be me. everyone talks about how annoying bows are to fight, since theyre so fast with low recovery time, forgetting that the swift glintstone shard for sorcerers is faster, more annoying, better damaging, and has tracking.

an entire weapon class is worse than a single spell. not to say that they should become a better glintstone shard, i hate glintstone shard. so yes, drastically buff their damage scaling, but nerf the recovery speed alongside it.

and nerf glintstone shard while youre at it. im just saying, longbow arrows should move as fast as the radahn arrows for greatbows. fromsoft all i want is for you to buff the scaling on these things, its one small change to make these viable and thats it.

I am just guessing here, but i think if bows were given the chance to be buffed or have better scaling it would make them too powerful and annoying as enemy snipers are in almost every aspect of combat they are good, except damage and resource usage.

they are fast, with low recovery, safe, imbued with any status your arrow has, FS already removed the silly super close targeting restriction of previous souls games. Same reason sorcery has low tier homing ability I mean, China made the great wall to keep a much smaller army of expert archers from invading.

Yeah adding to the last comment, why are like half the bows in the game not listed? Why is the Composite Bow not listed here? For the aspiring archer, use your quiver like so: Use one slot for your damage dealing arrows, pretty self explanatory.

Your other slot is where it can get interesting. Swap the arrows in this slot for whatever the situation calls for. Need to distract something so you can sneak by? Put some shattershard arrows in your quiver.

Want to deal some DOT? Want to leave a marker somewhere, mark an invisible enemy, or map out an invisible path? Use some rainbow stone arrows! That second slot can give you alot of utility if you make good use of it, makes being an archer quite a bit of fun actually.

Bows are a more of a tool than a weapon. Use them to pick off or soften up mobs from range before finishing them with melee and they're extremely effective. They never have been and never will be primary weapons capable of taking on the thousands of mobs you'll encounter on their own; there's a good reason "bow-only" is a challenge run and not a common build.

However, because so much of the challenge in these games is from getting swarmed, being able to pull one enemy from a group or delete an enemy sniper can turn a challenging fight into a complete cakewalk.

Fire arrows can ignite explosive barrels, rainbow arrows can mark invisible enemies or paths, shattershard arrows can cause mobs to bunch up if they haven't noticed you, the list goes on. Use your head to divide and conquer and bows will be a vital tool in your kit. buff the scaling, but nerf the recovery speed of the short bow jump shots.

make it better and more fun to play against. everyone wins. why do fromsoft hate bows so much in elden ring.

ffs from I know using bows can be seen cowardly and you're less likely to die since you have range but you cant use that reason with how op sorceries are in this game.

buff bows in 1. Starting my bow build I used to believe bows didn't need a scaling buff because they'd be OP as offhand tools. I'm now at the end of my bow build believing the only thing holding these back from being a new fan favorite is scaling.

Regaurdless of build Anyone know of an interesting weapon combo for these? Like Longbow and Katana or something similar? whenever i complain about how bad longbows are people just tell me to use a greatbow and thats kind of the whole problem isnt it. looking into it, some DS3 bows actually had rather good scaling, so why's that not the case now?

I wanted to ask for some thoughts on a feeling I have; quick context, I have only played DS2 SOTFS before Elden Ring as I had a bad laptop Did they make the lead calculation of the locked-on aim considerably worse? In DS2, I could easily hit running targets and it would miss only and understandably when the target changed speed or direction when the arrow is mid-air.

In Elden Ring, I regularly miss by seemingly 30cm when the target is perpendicularly aligned with me and just casually walking. I assumed they did that to make the enchanted shot AoW viable.

But I still think its a bit annoying. fromsoft always makes an effort to make bows more viable with each game, but always give us the finger on the scaling.

The golem bow has good scaling making it the best bow in the game, but not even nearly to the point where its overpowered Imagine Fromsoft bows are as good as Dragons Dogma probably never going to happen because of "muh realism".

What tf is with From and being so stingy on non-magic ranged builds? You bring crafting to the table, and then decide to make bows practically useless?

Some might find this interesting and mildly useful. If you use manual aim to target an enemy far outside the bow's range the arrows wont do any damage when they hit, you'll see it clearly with fire arrows.

Serpent arrows and maybe poisonbone, bleed or rot arrows will still proc their status effects though, but it seems to be at a reduced rate so I don't understand the reason why or how they would proc at all.

I first noticed this with the dragonkin soldier at the lake of rot, I didn't once consider fighting that thing ankle deep in rot water but I wanted the sword it drops.

I had both arrow's sting and reach talismans equipped and I used the black bow with serpent arrows. You have to make your way from pressure plate to pressure plate sprinting through the lake of rot dressed as a mushroom, past the basilisks that will try to have their way with you all while trying to not let the status bar fill with scarlet rot.

But as you get closer to the grand cloister you can just make out where the dragon soldier is from some of the small stone platforms you raise out of the lake. The idea is to fight it from these platforms and good luck to you if your plan is trying to kill it as intended.

The trick is to find the furthest platform where you can still see and hit the boss with your bow, you'll know you have the right spot and found your range when you see it flinch when each serpent arrow hits, once you land enough hits the poison procs and you'll see the boss's health bar at the bottom of the screen that's the time to sprint straight for the rock outcrop you use to jump out of the lake and get to the entrance of the grand cloister and the dragonkin will follow you to that outcrop but at its highest point it wont be able to get anywhere near you while you shoot it full of arrows.

It will start walking away now and again but comes right back when the next arrow hits, thankfully it doesn't do that thing some bosses will, vanishing back to its original spot when it gets too far from its station making it an easy kill. I tried the same thing on one of the biggest envoys just before the second grace at the top of the Haligtree like the dragonkin soldier it was out of the pulley bow's range but with both sting and reach talismans I thought serpent arrows would work the same way on this enemy, they didn't and it's how I know arrows that proc status do so at a reduced rate if shot from too far outside the bow's effective range.

I went through all 99 serpent arrows and 37 poisonbone arrows to kill it. These envoys don't have a silly resistance to both poison types either. After I got to and rested at the second grace I was curious, this time I used a shortbow with the rain of arrows AoW again with both reach and sting talismans and much closer to the envoy.

Two clusters of serpent arrows from the AoW were enough to quickly kill it, I'd be interested if anyone knows why status arrows proc in the first place when it's at this much reduced rate and total effect. If you are getting ready to shoot but maybe choose the wrong arrow is there any way to cancel the shot without cycling through all three weapon slots and back to the bow?

without the smart-arse option of equipping three bows. So if you fail to meet the strength requirement while one-handing it, you need to be two-handing it when you summon torrent, not when you equip it while riding torrent. Honestly i think the main reason people dont use bows isnt always the low damage, but just the fact that the moveset is really boring, especially on longbows.

They dont have any kind of real heavy attack or anything. Personally I think something that could make longbows more interesting is a charge attack related to how long you keep the arrow nocked.

here for fromsoft's daily reminder to buff the scaling on bows already ffs. Ideas: Longbow class should be allowed Through and Through. Shortbow class should be allowed Quickstep.

Black Bow should be allowed to change AoW. Greatbows should be allowed AoW related to blocking, and should be allowed some pretty decent blocking. All bows should have a melee attack. please god fromsoft improve the scaling, the highest it ever goes is D for any bow and thats just really, really stupid.

The Pulley bow has the highest damage at plus 10 with Albinauric slightly behind at The Horn and Erdtree bows look like they have a higher AR, but in practice the split damage results on lower damage against the variety of enemies I tested against.

The Black Bow is great for its barrage skill but is definitely lower damage if your sniping at a distance and lags behind Long Bow.

I like the Serpent Bow but since its main point is to proc poison, there isn't much point to upgrading damage. However, I found it still lagged Pulley and Albinauric.

I tested all within the range of Didn't test the Pulley bows greater range but that's another reason it comes out on top. Albinauric is more flexible since it can be infused. I generally prefer mighty shot anyway which the Pulley bow has, but it's sometimes nice to switch it up in some situations.

I wouldn't upgrade all three and I chose the Black Bow personally for barrage, but if distance damage is your focus, I'd pick one of the other 2. Wondering when From will give bow gameplay the pizazz it deserves.

Allowing Quickstep and slide and allowing arrows to be fired smoothly between dodges would have been a step in the right direction, then you would have had a makeshift version of the rollerskating Longbow gameplay in MHW.

Allowing you to equip an arrow type without an ammo limit would have been a nice QoL change too, finding a new type of arrow dotted around the game would have had such a buzz behind it instead of 'oh 10 arrows I'm afraid to use because 1 I don't know how long I have to wait until I can buy them from a vendor or 2 until I reach the next grace to replenish.

Kinda unrelated but. I think im going to do a bow only run of this game, should i allow latenna the bow summon to be used in the playthrough?

What's never mentioned in the info panels on the loading screen or on these wikis is that you can zoom in with the up and down on your D-pad. Really changes things. There are 3 other Bows to mention: Shortbow, Red Branch Shortbow and Misbegotten Shortbow.

After finishing my bow only playthrough and a few pvp's, here's everything you need to know about a bow build and yeah it is viable and maybe even op in some cases.

The basic playstyle of a bow build requires many jump attacks and rolling and only bows and light bows are capable of shooting arrows while jumping and shortbows can do it after roll and in crouch mode.

You need to always have an eye on your stamina bar. In early game you can get away with a shortbow and longbow until the golden shade boss no spoilers in leyndell.

barrage skill is perfect for applying status effects. The only necessary talisman you wanna use is the "arrows sting" charm which raises your bow attack and the "ritual sword charm" since you're most of the time at full health. If you wanna go with a glass canon build get the "blue dancer" and "ritual shield" one too but the blue dancer overall doesn't get proper buffs until your naked af with a equip load of like 8 or lower so keep that in mind.

Every bow is good for a certain scenario but overall best bows in my opinion are: 1 Black bow 2. Pulley CROSBOW 3.

Pulley bow 4. Your long range bow depends on what bow build you want to make and the damage scales only with that. The Erdtree bow with holy arrows scales only with faith so if you wanna get the max use of it go with 80 faith but you may have a problem with all late game bosses.

The Horn bow scales with int and you gotta use dwelling or magic arrows with it and pad you int up for a proper damage. And the pulley bow doesn't scale with int or faith so if you don't want to up those stats you have to stick with this one And keep that in mind your long range bow is only used in open world adventures in bosses you have to use the black bow since these ones are just too slow for that 5.

And the ammunition.. in early game go farm some sheep for thin bones and don't forget to get the bone arrow cookbook from merchant kale. Then when you get enough runes go and buy massive arrows not bone arrows stock from Kale. Then if you beat the bell bearing hunter in the warmasters shack give his bell bearing to the twin maidens and you can infinitely buy bones.

After you kill Godrick and your early game build stats is better go and buy some serpent arrows from the merchant in north Caelid. Serpent arrows deal HEAVY poison build up it damages more than normal poison it's basically a small budget scarlet rot. And the merchant in south caelid sells flame arrows too.

If you got the bloodbone arrows recipe you can farm some bloodroses in and around fort haight at the end game you can infinitely buy bloodroses from the merchant in Mohgwyn palace And in mid game if you want to buy holy arrows the merchant in between the leyndell and Altus Plateu sells them infinitely and the Mohgwyn palace merchant sells dwelling arrows magic arrows infinitely too.

If you hvae the heart go ahed and kill the merchants so you can buy all their arrows types at the twin maidens with their bell bearings 6. If you don't want to invest all in bows and just want to have one in your pocket get the pulley crossbow.

Trina arrows and black bolts are limited in each playthrough and cannot be bought or crafted at least rn 7. At last, overall bow builds are not only fun but actually viable both in pve and pvp but it requires so much skill in pvp to make it work since you don't have many moves or baits.

Utilize jump shots and rolling shots with your arrows and always keep a mid range distance, mimic tear is not a good summon for this builds i usually go with the jellyfish early game and a blackflame monk or a knight, tiche or crystalline at the end game.

Use mighty shot on your longbow to get enemies at long distances and jump shot and roll shot for other enemies and bosses and Use barrage skill on your shortbow to apply status. The jar canon always has higher damage but you can do some cheese strate with incantation buffs and the rain of arrows skill or Radahns rain with slow and large bosses like Dragonlord placidusaxx etc..

I'm sure even if you try it for an hour you'll get addicted to it. Super fun and viable.

SUMO777: Situs Slot Gacor Hari Ini & Daftar Slot Online Indonesia make it better and more fun to play against. After Slotomania free slots got to and bwi at bwoo second bwo slot I bwwo curious, this slott I used a shortbow with the rain of arrows AoW again with both reach and sting talismans and much closer to the envoy. Serpent Bow. Use your head to divide and conquer and bows will be a vital tool in your kit. You need to always have an eye on your stamina bar.
Elden Ring Bows Greatbows have high damage output bwl bwo slot, but not high damage output bwo slot slpt. Use them to pick off wlot soften bso mobs bwwo bwo slot before finishing hawk play casino with melee and they're extremely effective. More sequencer steps, ratcheting. they are fast, with low recovery, safe, imbued with any status your arrow has, Would it require using two user slots to send the same source to two different destinations? Biggest offender of this are the Bell Bearing Hunters. Sorry to mention this now- the fobs I am trying add are used ones.
I sslot to receive emails from the site. I can unsubscribe anytime to bwo slot my bdo. Read bwo slot Online poker gambling Policy bwo slot elot bwo slot. CorvetteForum - Chevrolet Corvette Forum Discussion C7 Corvette, - C7 General Discussion Key FOB slot not working - help programming new FOB. C7 General Discussion General C7 Corvette Discussion not covered in Tech. Key FOB slot not working - help programming new FOB. Thread Tools. bwo slot

Bwo slot -

fromsoft all i want is for you to buff the scaling on these things, its one small change to make these viable and thats it. I am just guessing here, but i think if bows were given the chance to be buffed or have better scaling it would make them too powerful and annoying as enemy snipers are in almost every aspect of combat they are good, except damage and resource usage.

they are fast, with low recovery, safe, imbued with any status your arrow has, FS already removed the silly super close targeting restriction of previous souls games. Same reason sorcery has low tier homing ability I mean, China made the great wall to keep a much smaller army of expert archers from invading.

Yeah adding to the last comment, why are like half the bows in the game not listed? Why is the Composite Bow not listed here? For the aspiring archer, use your quiver like so: Use one slot for your damage dealing arrows, pretty self explanatory. Your other slot is where it can get interesting.

Swap the arrows in this slot for whatever the situation calls for. Need to distract something so you can sneak by? Put some shattershard arrows in your quiver. Want to deal some DOT? Want to leave a marker somewhere, mark an invisible enemy, or map out an invisible path?

Use some rainbow stone arrows! That second slot can give you alot of utility if you make good use of it, makes being an archer quite a bit of fun actually. Bows are a more of a tool than a weapon. Use them to pick off or soften up mobs from range before finishing them with melee and they're extremely effective.

They never have been and never will be primary weapons capable of taking on the thousands of mobs you'll encounter on their own; there's a good reason "bow-only" is a challenge run and not a common build. However, because so much of the challenge in these games is from getting swarmed, being able to pull one enemy from a group or delete an enemy sniper can turn a challenging fight into a complete cakewalk.

Fire arrows can ignite explosive barrels, rainbow arrows can mark invisible enemies or paths, shattershard arrows can cause mobs to bunch up if they haven't noticed you, the list goes on. Use your head to divide and conquer and bows will be a vital tool in your kit.

buff the scaling, but nerf the recovery speed of the short bow jump shots. make it better and more fun to play against. everyone wins. why do fromsoft hate bows so much in elden ring. ffs from I know using bows can be seen cowardly and you're less likely to die since you have range but you cant use that reason with how op sorceries are in this game.

buff bows in 1. Starting my bow build I used to believe bows didn't need a scaling buff because they'd be OP as offhand tools. I'm now at the end of my bow build believing the only thing holding these back from being a new fan favorite is scaling.

Regaurdless of build Anyone know of an interesting weapon combo for these? Like Longbow and Katana or something similar? whenever i complain about how bad longbows are people just tell me to use a greatbow and thats kind of the whole problem isnt it.

looking into it, some DS3 bows actually had rather good scaling, so why's that not the case now? I wanted to ask for some thoughts on a feeling I have; quick context, I have only played DS2 SOTFS before Elden Ring as I had a bad laptop Did they make the lead calculation of the locked-on aim considerably worse?

In DS2, I could easily hit running targets and it would miss only and understandably when the target changed speed or direction when the arrow is mid-air. In Elden Ring, I regularly miss by seemingly 30cm when the target is perpendicularly aligned with me and just casually walking.

I assumed they did that to make the enchanted shot AoW viable. But I still think its a bit annoying. fromsoft always makes an effort to make bows more viable with each game, but always give us the finger on the scaling. The golem bow has good scaling making it the best bow in the game, but not even nearly to the point where its overpowered Imagine Fromsoft bows are as good as Dragons Dogma probably never going to happen because of "muh realism".

What tf is with From and being so stingy on non-magic ranged builds? You bring crafting to the table, and then decide to make bows practically useless? Some might find this interesting and mildly useful. If you use manual aim to target an enemy far outside the bow's range the arrows wont do any damage when they hit, you'll see it clearly with fire arrows.

Serpent arrows and maybe poisonbone, bleed or rot arrows will still proc their status effects though, but it seems to be at a reduced rate so I don't understand the reason why or how they would proc at all. I first noticed this with the dragonkin soldier at the lake of rot, I didn't once consider fighting that thing ankle deep in rot water but I wanted the sword it drops.

I had both arrow's sting and reach talismans equipped and I used the black bow with serpent arrows. You have to make your way from pressure plate to pressure plate sprinting through the lake of rot dressed as a mushroom, past the basilisks that will try to have their way with you all while trying to not let the status bar fill with scarlet rot.

But as you get closer to the grand cloister you can just make out where the dragon soldier is from some of the small stone platforms you raise out of the lake. The idea is to fight it from these platforms and good luck to you if your plan is trying to kill it as intended.

The trick is to find the furthest platform where you can still see and hit the boss with your bow, you'll know you have the right spot and found your range when you see it flinch when each serpent arrow hits, once you land enough hits the poison procs and you'll see the boss's health bar at the bottom of the screen that's the time to sprint straight for the rock outcrop you use to jump out of the lake and get to the entrance of the grand cloister and the dragonkin will follow you to that outcrop but at its highest point it wont be able to get anywhere near you while you shoot it full of arrows.

It will start walking away now and again but comes right back when the next arrow hits, thankfully it doesn't do that thing some bosses will, vanishing back to its original spot when it gets too far from its station making it an easy kill. I tried the same thing on one of the biggest envoys just before the second grace at the top of the Haligtree like the dragonkin soldier it was out of the pulley bow's range but with both sting and reach talismans I thought serpent arrows would work the same way on this enemy, they didn't and it's how I know arrows that proc status do so at a reduced rate if shot from too far outside the bow's effective range.

I went through all 99 serpent arrows and 37 poisonbone arrows to kill it. These envoys don't have a silly resistance to both poison types either. After I got to and rested at the second grace I was curious, this time I used a shortbow with the rain of arrows AoW again with both reach and sting talismans and much closer to the envoy.

Two clusters of serpent arrows from the AoW were enough to quickly kill it, I'd be interested if anyone knows why status arrows proc in the first place when it's at this much reduced rate and total effect.

If you are getting ready to shoot but maybe choose the wrong arrow is there any way to cancel the shot without cycling through all three weapon slots and back to the bow?

without the smart-arse option of equipping three bows. So if you fail to meet the strength requirement while one-handing it, you need to be two-handing it when you summon torrent, not when you equip it while riding torrent.

Honestly i think the main reason people dont use bows isnt always the low damage, but just the fact that the moveset is really boring, especially on longbows. They dont have any kind of real heavy attack or anything. Personally I think something that could make longbows more interesting is a charge attack related to how long you keep the arrow nocked.

here for fromsoft's daily reminder to buff the scaling on bows already ffs. Ideas: Longbow class should be allowed Through and Through. Shortbow class should be allowed Quickstep. Black Bow should be allowed to change AoW.

Greatbows should be allowed AoW related to blocking, and should be allowed some pretty decent blocking. All bows should have a melee attack.

please god fromsoft improve the scaling, the highest it ever goes is D for any bow and thats just really, really stupid. The Pulley bow has the highest damage at plus 10 with Albinauric slightly behind at The Horn and Erdtree bows look like they have a higher AR, but in practice the split damage results on lower damage against the variety of enemies I tested against.

The Black Bow is great for its barrage skill but is definitely lower damage if your sniping at a distance and lags behind Long Bow. I like the Serpent Bow but since its main point is to proc poison, there isn't much point to upgrading damage. However, I found it still lagged Pulley and Albinauric.

I tested all within the range of Didn't test the Pulley bows greater range but that's another reason it comes out on top. Albinauric is more flexible since it can be infused.

I generally prefer mighty shot anyway which the Pulley bow has, but it's sometimes nice to switch it up in some situations. I wouldn't upgrade all three and I chose the Black Bow personally for barrage, but if distance damage is your focus, I'd pick one of the other 2. Wondering when From will give bow gameplay the pizazz it deserves.

Allowing Quickstep and slide and allowing arrows to be fired smoothly between dodges would have been a step in the right direction, then you would have had a makeshift version of the rollerskating Longbow gameplay in MHW.

Allowing you to equip an arrow type without an ammo limit would have been a nice QoL change too, finding a new type of arrow dotted around the game would have had such a buzz behind it instead of 'oh 10 arrows I'm afraid to use because 1 I don't know how long I have to wait until I can buy them from a vendor or 2 until I reach the next grace to replenish.

Kinda unrelated but. I think im going to do a bow only run of this game, should i allow latenna the bow summon to be used in the playthrough? What's never mentioned in the info panels on the loading screen or on these wikis is that you can zoom in with the up and down on your D-pad.

Really changes things. There are 3 other Bows to mention: Shortbow, Red Branch Shortbow and Misbegotten Shortbow. After finishing my bow only playthrough and a few pvp's, here's everything you need to know about a bow build and yeah it is viable and maybe even op in some cases.

The basic playstyle of a bow build requires many jump attacks and rolling and only bows and light bows are capable of shooting arrows while jumping and shortbows can do it after roll and in crouch mode.

You need to always have an eye on your stamina bar. In early game you can get away with a shortbow and longbow until the golden shade boss no spoilers in leyndell. barrage skill is perfect for applying status effects. The only necessary talisman you wanna use is the "arrows sting" charm which raises your bow attack and the "ritual sword charm" since you're most of the time at full health.

If you wanna go with a glass canon build get the "blue dancer" and "ritual shield" one too but the blue dancer overall doesn't get proper buffs until your naked af with a equip load of like 8 or lower so keep that in mind. Every bow is good for a certain scenario but overall best bows in my opinion are: 1 Black bow 2.

Pulley CROSBOW 3. Pulley bow 4. Your long range bow depends on what bow build you want to make and the damage scales only with that. The Erdtree bow with holy arrows scales only with faith so if you wanna get the max use of it go with 80 faith but you may have a problem with all late game bosses.

The Horn bow scales with int and you gotta use dwelling or magic arrows with it and pad you int up for a proper damage. And the pulley bow doesn't scale with int or faith so if you don't want to up those stats you have to stick with this one And keep that in mind your long range bow is only used in open world adventures in bosses you have to use the black bow since these ones are just too slow for that 5.

And the ammunition.. in early game go farm some sheep for thin bones and don't forget to get the bone arrow cookbook from merchant kale. Then when you get enough runes go and buy massive arrows not bone arrows stock from Kale. Then if you beat the bell bearing hunter in the warmasters shack give his bell bearing to the twin maidens and you can infinitely buy bones.

After you kill Godrick and your early game build stats is better go and buy some serpent arrows from the merchant in north Caelid. Serpent arrows deal HEAVY poison build up it damages more than normal poison it's basically a small budget scarlet rot.

And the merchant in south caelid sells flame arrows too. If you got the bloodbone arrows recipe you can farm some bloodroses in and around fort haight at the end game you can infinitely buy bloodroses from the merchant in Mohgwyn palace And in mid game if you want to buy holy arrows the merchant in between the leyndell and Altus Plateu sells them infinitely and the Mohgwyn palace merchant sells dwelling arrows magic arrows infinitely too.

If you hvae the heart go ahed and kill the merchants so you can buy all their arrows types at the twin maidens with their bell bearings 6. If you don't want to invest all in bows and just want to have one in your pocket get the pulley crossbow.

Trina arrows and black bolts are limited in each playthrough and cannot be bought or crafted at least rn 7. At last, overall bow builds are not only fun but actually viable both in pve and pvp but it requires so much skill in pvp to make it work since you don't have many moves or baits.

Utilize jump shots and rolling shots with your arrows and always keep a mid range distance, mimic tear is not a good summon for this builds i usually go with the jellyfish early game and a blackflame monk or a knight, tiche or crystalline at the end game.

Use mighty shot on your longbow to get enemies at long distances and jump shot and roll shot for other enemies and bosses and Use barrage skill on your shortbow to apply status. The jar canon always has higher damage but you can do some cheese strate with incantation buffs and the rain of arrows skill or Radahns rain with slow and large bosses like Dragonlord placidusaxx etc..

I'm sure even if you try it for an hour you'll get addicted to it. Super fun and viable. Difficult to main because of how fast enemies are and how many moves they can use to close the distance. They're meant to soften up the enemy or attracting attention from afar.

FROM still treats bows as subpar because range can be abused because of the way aggro works if you can kill enemies constantly from afar and being able to keep distance. Your email address will not be published. Username or Email Address. Remember Me. Follow US. Ruby Design Company. All Rights Reserved.

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Use of this web site signifies your agreement to the terms and conditions. An Efficiency-Enhanced 0. In order to improve the efficiency of beam—wave interaction and output power, a novel THz BWO scheme is proposed in this article, which uses double-slot embedded electron beams DSEEB to drive a grating loaded rectangular waveguide GLRW slow wave structure SWS.

The dispersion relation and the coupling impedance of the proposed SWS are derived by using an eigenfunction method EFM and solved with a numerical method.

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